Ivysaur (SSBU)/Neutral attack/Hit 2: Difference between revisions
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|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 104: | Line 104: | ||
==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit. | |||
The consecutive jab loops back to the first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
| | |8-27 | ||
|- | |||
!Held on hit | |||
|10 | |||
|- | |||
!colspan=2|Consecutive jab frame | |||
|20 | |||
|- | |- | ||
!Interruptible | !colspan=2|Interruptible | ||
|28 | |28 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|34 | |34 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=8|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=7}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
==Trivia== | |||
*Ivysaur is the only character in ''Ultimate'' to have a consecutive jab out of the second hit of their jab, rather than the first. | |||
{{MvSubNavIvysaur|g=SSBU}} | {{MvSubNavIvysaur|g=SSBU}} | ||
[[Category:Ivysaur (SSBU)]] | [[Category:Ivysaur (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 13:08, July 18, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
The consecutive jab loops back to the first hit.
Hitboxes | 5-6 | |
---|---|---|
Continuability | Pressed repeatedly | 8-27 |
Held on hit | 10 | |
Consecutive jab frame | 20 | |
Interruptible | 28 | |
Animation length | 34 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
Trivia[edit]
- Ivysaur is the only character in Ultimate to have a consecutive jab out of the second hit of their jab, rather than the first.
|