Inkling (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
Each hit applies 10 units of {{b|ink|status}} to opponents. The hitboxes are only generated if Inkling uses the move with ink left. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 33: | Line 34: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 57: | Line 58: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 131: | Line 132: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are only for the finisher. | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
The move uses up 2 units from Inkling's [[Ink Tank]] for every 3 frames of the rapid jab portion, then 2 more units for the finisher. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 6, 8, 10 | |1-2, 18-19 | ||
|- | |||
!Rapid jab | |||
|4, 6, 8, 10, 12, 14, 16, 18 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 13:42, August 5, 2022
Overview[edit]
Hitboxes[edit]
Each hit applies 10 units of ink to opponents. The hitboxes are only generated if Inkling uses the move with ink left.
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
The move uses up 2 units from Inkling's Ink Tank for every 3 frames of the rapid jab portion, then 2 more units for the finisher.
Loop points | 1-2, 18-19 |
---|---|
Rapid jab | 4, 6, 8, 10, 12, 14, 16, 18 |
Finisher | 6-7 |
Interruptible | 49 |
Animation length | 50 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|