Incineroar (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Incineroar down throw hurtbox visualization |- |File:IncineroarDThrow...) |
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 27: | Line 40: | ||
==Timing== | ==Timing== | ||
During frame 23, the move inflicts 12 frames of [[hitlag]] to both Incineroar and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 35: | Line 50: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |36 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 41: | Line 56: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=54}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=65}} | {{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=65}} |
Latest revision as of 11:08, August 9, 2022
Incineroar down throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Forward | 70 | 47 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 23, the move inflicts 12 frames of hitlag to both Incineroar and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-24 |
---|---|
Throw Release | 24 |
Interruptible | 36 |
Animation length | 89 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|