Ike (SSBU)/Down tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 35% trip chance that can never actually happen, due to its vertical launch angle. | |||
{{MvSubNavIke|g=SSBU}} | {{MvSubNavIke|g=SSBU}} | ||
[[Category:Ike (SSBU)]] | [[Category:Ike (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 13:54, May 22, 2022
Overview[edit]
Update History[edit]
- Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-8 |
---|---|
Interruptible | 29 |
Animation length | 45 |
Lag time |
Hitbox |
Interruptible |
Trivia[edit]
- The move has a 35% trip chance that can never actually happen, due to its vertical launch angle.
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