This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Dark Dive.
Ganondorf Dark Dive hitbox visualization.
Ganondorf Dark Dive hitbox visualization.

Overview

Update History

  11.0.0

  •   Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.

Hitbox and Throw Data

ID Radius Bone Offset G A
Early
0 4.4 top 0.0 16.0 6.5    
1 6.5 top 0.0 8.8 13.7    
Late
0 4.4 top 0.0 16.0 to 18.0 6.5 to 3.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Uppercut
0 0 0 7.0% 0   Forward 70 90 0   9.0 armr 6.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 70 90 0   6.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Electricity
0 0 0 1.9% 0   Forward 50 100 0   7.0 top 0.0 7.0 0.0 0.5× 1.0× 0%               Electric   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 9.0%   Forward 50 108 0 0.0×       Fire

Timing

Rising

Early grabboxes 14
Late grabbox 15-28
Hitboxes 34-36
Animation length 64
                                                                                                                               

Grab

Hitboxes 4, 8, 12, 16
Throw release 17
Interruptible 41
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point
 
Interruptible