SSB4 Icon.png

Ganondorf (SSB4)/Side special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flame Wave.
Hitbox visualization showing Ganondorf's aerial Flame Wave.
Hitbox visualization showing Ganondorf's grounded Flame Choke's hit.
Hitbox visualization showing Ganondorf's aerial Flame Choke's hit.

OverviewEdit

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Throw and Hitbox/Grabbox DataEdit

GroundEdit

ID Radius Bone Offset Stretch G A
0 5.0 0 0.0 8.0 8.0    
1 1.0 0 0.0 8.0 7.2    

AirEdit

ID Radius Bone Offset Stretch G A
0 5.0 0 0.0 8.0 8.5    
1 5.0 0 0.0 11.0 8.5    

Ground HitEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 10%   Forwards 50 90 0 0 None       Explosion
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   100 85 0 7.0 24 0.0 0.0 -2.0 1.0x 1.0x 0%               Burn  
1 0 8% 0   100 65 0 22.0 0 0.0 12.0 0.0 1.0x 1.0x 0%               Burn  

Air HitEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 10%   Forwards 40 82 0 0 None       Explosion
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   95 90 0 7.0 0 0.0 7.0 0.0 1.0x 1.0x 0%               Burn  
1 0 10% 0   100 65 0 24.0 0 0.0 7.0 0.0 1.0x 1.0x 0%               Burn  

TimingEdit

GroundedEdit

Grab 21-35
Interruptible 80
Animation length 79
                                                                                                                                                             

AerialEdit

Grab 24-35
Animation length 79
                                                                                                                                                             

Ground (hit)Edit

Super armor 17-41
Throw release 31
Hitboxes 40-41
Interruptible 61
Animation length 60
                                                                                                                       
                                                                                                                       

Air (hit)Edit

Throw release 1
Hitboxes 4-5
Interruptible 41
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Grab
  
Throw point
 
Interruptible