Frozen: Difference between revisions
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'''Frozen''' is a state which [[character]]s enter any time they are hit by a [[freezing]] attack. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much [[knockback]] the freezing hit did. | '''Frozen''' is a state which [[character]]s enter any time they are hit by a [[freezing]] attack. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much [[knockback]] the freezing hit did. | ||
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take | Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox. | ||
Usually, the hit that causes freezing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. | Usually, the hit that causes freezing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. |
Revision as of 10:15, June 3, 2014
- This page is about the status effect. For other uses, see Frozen (disambiguation).
Frozen is a state which characters enter any time they are hit by a freezing attack. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although button mashing helps to break out faster. Being hit with a fire attack will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much knockback the freezing hit did.
Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take quartered knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.
Usually, the hit that causes freezing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.
Trivia
- According to the Nintendo website, an "ice" effect was originally planned for inclusion in Super Smash Bros. It is unclear whether this refers to characters being frozen or simply the usage of ice-based attacks.
- In Super Smash Bros. Melee, if players are KO'd in Stamina Mode by freezing, they will remain frozen for the rest of the match.
- In Super Smash Bros. Melee and Super Smash Bros. Brawl, if a player is star KO'd or screen KO'd while frozen, it is possible to see him or her still frozen while being KO'd.