Fox (SSBU)/Neutral attack/Infinite: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|390px|Hitbox visualization showing Fox's rapid jab. File:FoxRapidJabFinisherSSBU.gif|thumb|390px|H...) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 13: | ||
|damage=0.6% | |damage=0.6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=20 | |ks=20 | ||
Line 29: | Line 31: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|6× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.6% | |damage=0.6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=20 | |ks=20 | ||
Line 50: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|6× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 55: | Line 60: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=130 | |ks=130 | ||
Line 71: | Line 77: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=130 | |ks=130 | ||
Line 91: | Line 99: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=130 | |ks=130 | ||
Line 111: | Line 121: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |2-3, 14-15 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 17:13, January 30, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 7, 9, 11, 13 |
Finisher | 3-4 |
Interruptible | 39 |
Animation length | 38 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|