Overview

Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO characters with low or close to low falling speeds at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.


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Throw data

Throw

Damage Angle BK KS FKV Effect
Throw 2%   75 110 0  
Release 3%   60 100 0  

Blaster shots

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0   0 0 0 0.0265608 0 0.0 0.0 -0.0031248             Punch      
1 0 2% 0   0 0 0 0.0265608 0 0.0 0.0 -0.0101556             Punch      

Timing

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Throw 8
Blaster shots 18, 20, 24
Animation length 38
                                                                           
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point

Chaingrab on fastfallers

Against Fox, up throw can chain into itself regardless of DI from 0-65% damage. If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.

Against Falco, up throw can chain into itself regardless of DI from 0-65% damage. If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.

Against Captain Falcon, up throw cannot chain regardless of DI and damage.

Similar moves