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Fox (SSB)/Neutral attack/Hit 1: Difference between revisions

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POOP
{{ArticleIcons|ssb=y}}
:''For an overview of the overall natural combo, see [[Fox (SSB)/Neutral attack|here]].''
{{competitive expertise}}
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=4%
|angle=70
|bk=0
|ks=100
|fkv=0
|r=100
|bn=8
|xpos=140
|effect=Normal
|slvl=S
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=4%
|angle=70
|bk=0
|ks=100
|fkv=0
|r=100
|bn=8
|effect=Normal
|slvl=S
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|3-4
|-
!Earliest continuable
|10
|-
!Animation length
|17
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
 
{{MvSubNavFox|g=SSB}}
[[Category:Fox (SSB)]]
[[Category:Neutral attacks (SSB)]]
[[Category:Normal attacks (SSB)]]

Latest revision as of 09:31, June 11, 2020

For an overview of the overall natural combo, see here.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 4% 0 AngleIcon70.png 0 100 0 100 8 140 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 4% 0 AngleIcon70.png 0 100 0 100 8 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitbox 3-4
Earliest continuable 10
Animation length 17
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point