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Fox (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox of Fox's forward aerial.]]
[[File:Fox Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox of Fox's forward aerial.]]
Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% damage and moderate knockback, while having decent [[combo]] ability, and being a pretty good [[edgeguarding]] move. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}} or a {{mvsub|Fox|SSB|neutral aerial}}, and its decent [[range]] makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.
Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% damage and moderate knockback, while having decent [[combo]] ability, and being a pretty good [[edgeguarding]] move. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}} or a {{mvsub|Fox|SSB|neutral aerial}}, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast [[falling speed]]s, being able to lead into a jab or {{mvsub|Fox|SSB|up tilt}}. Its decent [[range]] also makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.


{{technical data}}
{{technical data}}

Revision as of 12:01, November 15, 2013

Overview

Hitbox of Fox's forward aerial in Smash 64.
Hitbox of Fox's forward aerial.

Fox does a feet-first kick forward, with a very similar animation to his forward smash, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% damage and moderate knockback, while having decent combo ability, and being a pretty good edgeguarding move. It can combo into a reverse back aerial or a neutral aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast falling speeds, being able to lead into a jab or up tilt. Its decent range also makes it a usable spacing tool, mostly used out of short hops in conjunction with back aerial.


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