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Flashing Mach Punch: Difference between revisions

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==Overview==
==Overview==
When the special button is pressed, the Brawler performs a short flurry of punches. If any of the punches connect to an opponent, the Brawler will unleash a barrage of punches, ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains invincibility. If [[Shield|shielded]] against, the move will not transition into the barrage, and if the opponent is [[Bury|buried]], then only the first few hits will connect. Using this move in midair will momentarily slow the Brawler's decent. The move is somewhat like the Brawler's neutral infinite, except it is considerably harder to escape from and can KO at realistic percentages.
When the special button is pressed, the Brawler performs a short flurry of five punches. If any of the punches connect to an opponent, the Brawler will continue the barrage before ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains [[invincibility]]. The move will not transition into the barrage if the opponent is [[Shield|shielding]], under the effects of [[super armor]], or [[Bury|buried]] (for the latter, only the first five hits will connect). Using this move in midair will momentarily slow the Brawler's decent during its first use; this allows the Brawler to stall while recovering, or use the punches as a niche landing option if used prior. The move is somewhat like the Brawler's neutral infinite, except it is considerably harder to escape from and can KO at realistic percentages.


It is interesting to note that only one of the punches in the initial flurry needs to connect in order to begin the full barrage.  In other words, if an opponent shields the initial small punches but drops their shield early enough for the very last punch to "tap" them, they will be hit by the full barrage.  This can be useful for catching opponents by surprise.
It is interesting to note that only one of the punches in the initial flurry needs to connect in order to begin the full barrage.  In other words, if an opponent shields the initial small punches but drops their shield early enough for the very last punch to "tap" them, they will be hit by the full barrage.  This can be useful for catching opponents by surprise.

Revision as of 05:51, February 26, 2020

Flashing Mach Punch
Mii Brawler Neutral B 2 SSBU.gif
The Brawler using Flashing Mach Punch.
User Mii Brawler
Universe Super Smash Bros.
Performs a lightning-fast series of punches. Any opponent hit is captured in a rain of blows.
—Description from Ultimate's Move List

Flashing Mach Punch (閃光マッハパンチ, Flash Mach Punch) is one of the three neutral special moves for the Mii Brawler in Super Smash Bros. Ultimate.

Overview

When the special button is pressed, the Brawler performs a short flurry of five punches. If any of the punches connect to an opponent, the Brawler will continue the barrage before ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains invincibility. The move will not transition into the barrage if the opponent is shielding, under the effects of super armor, or buried (for the latter, only the first five hits will connect). Using this move in midair will momentarily slow the Brawler's decent during its first use; this allows the Brawler to stall while recovering, or use the punches as a niche landing option if used prior. The move is somewhat like the Brawler's neutral infinite, except it is considerably harder to escape from and can KO at realistic percentages.

It is interesting to note that only one of the punches in the initial flurry needs to connect in order to begin the full barrage. In other words, if an opponent shields the initial small punches but drops their shield early enough for the very last punch to "tap" them, they will be hit by the full barrage. This can be useful for catching opponents by surprise.

Gallery

Trivia

  • During the second portion of the attack, fighters will continue to be damaged by the move even if the Training menu is opened. This is the only attack that is neither part of a throw or belonging to a Poké Ball Pokémon that has this property.
  • Flashing Mach Punch is possibly a reference to Zan Retsu Ken, an input attack that Ryo Sakazaki and a few other characters use in the Art of Fighting and The King of Fighters series, where the attack shares a very similar appearance. Its resemblance is referenced in the fourth Mii Fighter costume showcase and Ryo's spirit battle, where a Mii Brawler dressed as Ryo performs the move.
Mii Brawler's special moves
Super Smash Bros. Ultimate
Neutral special Shot Put Flashing Mach Punch Exploding Side Kick
Side special Onslaught Burning Dropkick Suplex
Up special Soaring Axe Kick Helicopter Kick Thrust Uppercut
Down special Head-On Assault Feint Jump Counter Throw
Final Smash Omega Blitz