Falco (SSBU)/Back throw
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Overview
Throw and Hitbox Data
The throw uses different data if Falco is tiny (more specifically, if he is at 0.5× of his size or less).
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw (standard) | |||||||||||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 70 | 50 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||||||||||
Throw (tiny size) | |||||||||||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 40 | 40 | 0 | 0.0× | None |
Timing
Falco changes direction on frame 9.
Invincibility | 1-9 |
---|---|
Throw Release | 9 |
Laser | 18-44 |
Interruptible | 42 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
|