Falco (SSBU)/Back throw: Difference between revisions
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 31: | Line 44: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 36: | Line 62: | ||
}} | }} | ||
|} | |} | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Laser|50}} | {{HitboxTableTitle|Laser|50}} | ||
Line 89: | Line 116: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-9 | |1-9 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|9 | |||
|- | |||
!Throw release | |||
|9 | |9 | ||
|- | |- | ||
Line 111: | Line 140: | ||
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Blank|c=15}} | {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Blank|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=8|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=50}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|prop=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|prop=y|state=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavFalco|g=SSBU}} | {{MvSubNavFalco|g=SSBU}} |
Latest revision as of 00:11, July 20, 2022
Overview[edit]
Throw and Hitbox Data[edit]
The throw uses different data if Falco is tiny (more specifically, if he is at 0.5× of his size or less).
Timing[edit]
Invincibility | 1-9 |
---|---|
Turnaround | 9 |
Throw release | 9 |
Laser | 18-44 |
Interruptible | 42 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
State change |
Prop event |
Throw point |
Interruptible |
|