Falco (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-9 | |1-9 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|9 | |||
|- | |||
!Throw release | |||
|9 | |9 | ||
|- | |- | ||
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{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Blank|c=15}} | {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Blank|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=8|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=50}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|prop=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|prop=y|state=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavFalco|g=SSBU}} | {{MvSubNavFalco|g=SSBU}} |
Revision as of 13:02, July 5, 2022
Overview
Throw and Hitbox Data
The throw uses different data if Falco is tiny (more specifically, if he is at 0.5× of his size or less).
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw (standard) | |||||||||||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 70 | 50 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||||||||||
Throw (tiny size) | |||||||||||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 40 | 40 | 0 | 0.0× | None |
Timing
Invincibility | 1-9 |
---|---|
Turnaround | 9 |
Throw release | 9 |
Laser | 18-44 |
Interruptible | 42 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
State change |
Prop event |
Throw point |
Interruptible |
|