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Falco (SSBM)/Forward smash: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]]
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]]
Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage. It is arguably the best [[forward smash]] in ''[[Melee]]''.
Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage, and can be used for [[mindgame]]s, [[punishing]], and to [[pressure]] an opponent. It is arguably the best [[forward smash]] in ''[[Melee]]''.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 11:40, January 2, 2014

Overview

The hitbox of Falco's f-smash in Melee.
The hitbox of Falco's f-smash.

Falco flips his body and kicks in front of himself while jumping forward. This is similar to Fox's forward smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage, and can be used for mindgames, punishing, and to pressure an opponent. It is arguably the best forward smash in Melee.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 17% 0 Sakurai angle 40 90 0 0.0140616 13 0.0164052 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 17% 0 Sakurai angle 40 90 0 0.0124992 12 0.0093744 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 17% 0 AngleIcon110.png 40 90 0 0.0093744 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 14% 0 Sakurai angle 10 105 0 0.0140616 13 0.0164052 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 14% 0 Sakurai angle 10 105 0 0.0124992 12 0.0093744 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 14% 0 Sakurai angle 10 105 0 0.0093744 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Charges between 7-8
Clean hit 12-16
Late hit 17-21
Animation length 39
Interruptible 46