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Event 22: Super Mario 128: Difference between revisions

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m (→‎Trivia: https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ <--- pikmin dev confirms that they were unaware of mario 128's existence so it was not an influence on their game planning/development)
 
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|stage        = [[Mushroom Kingdom II]]
|stage        = [[Mushroom Kingdom II]]
|music        = ''{{MeleeMusic|Mushroom Kingdom II}}''
|music        = ''{{MeleeMusic|Mushroom Kingdom II}}''
|availability = [[Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Super Mario 128''' is the 22nd [[event match]] of 51 in the game, ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
'''Super Mario 128''' ({{ja|スーパーマリオ128|Sūpā Mario Hyaku Ni Jū Hachi}}, ''Super Mario 128'') is the 22nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  
 
The player controls a fighter of their choice and must win a 1 [[stock]] match against a team of 128 CPU tiny {{SSBM|Mario}}s on the [[Mushroom Kingdom II]] stage. This event match features no time limit. The CPU Marios' [[artificial intelligence]] is set at Level 3.
 
When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly [[KO]]ing them, except for horizontal-hitting attacks, which they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.


==Trivia==
==Trivia==
*The name of this event match is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo]], part of which involved 128 Marios interacting with each other and the mini-world. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but evolved into various games such as ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''.
*This event match's name is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo with the same name]], part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as ''{{s|mariowiki|Super Mario Galaxy}}''.


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]

Latest revision as of 01:14, July 31, 2023

Event 22
Super Mario 128
HD version of Event 22
Official description Battle 128 tiny Marios in a wild endurance match!
Character(s) used Choose (1 stock)
Opponent(s) Tiny Mario x128 (1 stock)
Stage(s) Mushroom Kingdom II
Music Mushroom Kingdom II
Availability Unlockable

Super Mario 128 (スーパーマリオ128, Super Mario 128) is the 22nd event match of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against a team of 128 CPU tiny Marios on the Mushroom Kingdom II stage. This event match features no time limit. The CPU Marios' artificial intelligence is set at Level 3.

When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly KOing them, except for horizontal-hitting attacks, which they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.

Trivia[edit]

  • This event match's name is a reference to a GameCube tech demo with the same name, part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to Super Mario 64 but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as Super Mario Galaxy.