Duck Hunt (SSBU)/Up smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Duck Hunt's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 25: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The hitbox uses a [[position vector]] with offsets [-7, 10] for 8 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 45: | Line 46: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableRowNote|The hitbox uses a position vector with offsets [0, 17] for 8 frames.|50}} | ||
{{HitboxTableTitle|Hit 3|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 68: | Line 70: | ||
==Timing== | ==Timing== | ||
The reticles appear and have their hitboxes set 5 frames before each hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|5-6 | |5-6 | ||
|- | |||
!Reticle generation | |||
|7, 15, 23 | |||
|- | |- | ||
!Hit 1 | !Hit 1 | ||
Line 89: | Line 95: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeEPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|prop=y|interruptible=y}} | ||
==Trivia== | |||
*Due to a [[glitch]], the frame timer for the reticles before their hitbox appears activates twice if the gameplay speed is altered (such as in [[Training]] mode), causing each reticle to hit an additional time and significantly increasing the move's damage output. This quirk is also present in Duck Hunt's other [[Duck Hunt (SSBU)/Forward smash|smash]] [[Duck Hunt (SSBU)/Down smash|attacks]]. | |||
{{MvSubNavDuckHunt|g=SSBU}} | {{MvSubNavDuckHunt|g=SSBU}} | ||
[[Category:Duck Hunt (SSBU)]] | [[Category:Duck Hunt (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 17:39, July 31, 2022
Overview[edit]
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.5% | 0 | Standard | 0 | 100 | 0 | 5.3 | top | 0.0 | 11.0 | 9.0 | 1.0× | 1.0× | 0% | Punch | All | All | ||||||||||||||||||||||||||||||
The hitbox uses a position vector with offsets [-7, 10] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.5% | 0 | Standard | 0 | 100 | 0 | 6.3 | top | 0.0 | 15.0 | -8.0 | 1.0× | 1.0× | 0% | Punch | All | All | ||||||||||||||||||||||||||||||
The hitbox uses a position vector with offsets [0, 17] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 10.0% | 0 | Standard | 45 | 120 | 0 | 7.8 | top | 0.0 | 21.0 | 0.0 | 1.0× | 1.0× | 0% | Punch | All | All |
Timing[edit]
The reticles appear and have their hitboxes set 5 frames before each hit.
Charges between | 5-6 |
---|---|
Reticle generation | 7, 15, 23 |
Hit 1 | 12-13 |
Hit 2 | 20-21 |
Hit 3 | 28-29 |
Interruptible | 58 |
Animation length | 68 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Trivia[edit]
- Due to a glitch, the frame timer for the reticles before their hitbox appears activates twice if the gameplay speed is altered (such as in Training mode), causing each reticle to hit an additional time and significantly increasing the move's damage output. This quirk is also present in Duck Hunt's other smash attacks.
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