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Dr. Mario (SSBU)/Neutral attack/Hit 2: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|330px|Hitbox visualization showing Dr. Mario's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...)
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.5%
|damage={{rollover|1.5%|1.764% with Dr. Mario's damage multiplier|y}}
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=35
|ks=35
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.5%
|damage={{rollover|1.5%|1.764% with Dr. Mario's damage multiplier|y}}
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=1.5%
|damage={{rollover|1.5%|1.764% with Dr. Mario's damage multiplier|y}}
|angle=361
|angle=361
|af=3
|bk=15
|bk=15
|ks=15
|ks=15
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|2-3
|2-3
|-
|-
!Earliest continuable
!Continuability window
|6
|6-24
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 11:12, June 21, 2022

Hitbox visualization showing Dr. Mario's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 30 35 0   1.8 top 0.0 5.0 4.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 20 25 0   3.0 top 0.0 6.0 7.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Forward 15 15 0   4.0 top 0.0 6.3 12.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 2-3
Continuability window 6-24
Interruptible 22
Animation length 25
                                                 
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible