Dr. Mario (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(The Doctor could use a little love)
 
m (→‎Hitbox Properties: I have a love-hate relationship with Master Core)
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|damage=2.8%
|damage=2.8%
|angle=60
|angle=60
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=30
|fkv=0
|r=3.0
|r=3.0
|bn=15
|bn=15
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|damage=2.8%
|damage=2.8%
|angle=70
|angle=70
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=30
|fkv=0
|r=1.5
|r=1.5
|bn=13
|bn=13
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|damage=2.8%
|damage=2.8%
|angle=74
|angle=74
|bk=0
|bk=30
|ks=80
|ks=80
|fkv=30
|fkv=0
|r=4
|r=4
|bn=16
|bn=16

Revision as of 20:08, August 3, 2015

The first hit of Dr. Mario's neutral attack is a simple punch from his arm further from the camera. It does 2.8% damage and very little knockback.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 1 2 19

Hitbox Properties

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.8% 0 AngleIcon60.png 30 100 0 3.0 15 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2.8% 0 AngleIcon70.png 30 100 0 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2.8% 0 AngleIcon74.png 30 80 0 4 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

References

Master Core

Kurogane Hammer