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Dr. Mario (SSB4)/Forward smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{{technical data}}
!colspan=2|Dr. Mario forward smash hitbox visualization
|-
!↗
|[[File:Dr.MarioFSmashUp.gif|270px]]
|-
!→
|[[File:Dr.MarioFSmash.gif|270px]]
|-
!↘
|[[File:Dr.MarioFSmashDown.gif|270px]]
|}
 
==Overview==
Dr. Mario releases an electric shock from his palm. While it has less disjointed range compared to {{SSB4|Mario}}'s, it boasts more power over it, as well as reversed sweetspot and sourspot locations, making it more rewarding to hit up close. While the move can be angled, it is mostly used to increase the damage output, as both angling down and up have minor damage increases, with up being the strongest. The disjoint on the move is lacking to the point where it is highly unreliable for the downwards angle to 2-frame opponents. It also has notable startup and endlag, being his slowest smash attack in both of those regards.


==Hitboxes==
==Hitboxes==
===Angled up===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Angled up|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.992}}
|damage={{ChargedSmashDmgSSB4|17.85}}
|angle=361
|angle=361
|bk=25
|bk=25
Line 32: Line 43:
|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.992}}
|damage={{ChargedSmashDmgSSB4|17.85}}
|angle=361
|angle=361
|bk=25
|bk=25
Line 53: Line 64:
|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|16.464}}
|damage={{ChargedSmashDmgSSB4|14.7}}
|angle=361
|angle=361
|bk=25
|bk=25
Line 73: Line 84:
|direct=f
|direct=f
}}
}}
|}
{{HitboxTableTitle|Angled forward|24}}
 
===Angled forward===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.04}}
|damage={{ChargedSmashDmgSSB4|17}}
|angle=361
|angle=361
|bk=25
|bk=25
Line 102: Line 109:
|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.04}}
|damage={{ChargedSmashDmgSSB4|17}}
|angle=361
|angle=361
|bk=25
|bk=25
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|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|15.68}}
|damage={{ChargedSmashDmgSSB4|14}}
|angle=361
|angle=361
|bk=25
|bk=25
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|direct=f
|direct=f
}}
}}
|}
{{HitboxTableTitle|Angled down|24}}
 
===Angled down===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.6112}}
|damage={{ChargedSmashDmgSSB4|17.51}}
|angle=361
|angle=361
|bk=25
|bk=25
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|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|19.6112}}
|damage={{ChargedSmashDmgSSB4|17.51}}
|angle=361
|angle=361
|bk=25
|bk=25
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|id=2
|id=2
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|16.1504}}
|damage={{ChargedSmashDmgSSB4|14.42}}
|angle=361
|angle=361
|bk=25
|bk=25
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|direct=f
|direct=f
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
|}


==Timing==
{|class="wikitable"
!Charges between
|5-6
|-
!Hitboxes
|15-17
|-
!Interruptible
|48
|-
!Animation length
|56
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 21:37, April 12, 2022

Dr. Mario forward smash hitbox visualization
Dr.MarioFSmashUp.gif
Dr.MarioFSmash.gif
Dr.MarioFSmashDown.gif

Overview[edit]

Dr. Mario releases an electric shock from his palm. While it has less disjointed range compared to Mario's, it boasts more power over it, as well as reversed sweetspot and sourspot locations, making it more rewarding to hit up close. While the move can be angled, it is mostly used to increase the damage output, as both angling down and up have minor damage increases, with up being the strongest. The disjoint on the move is lacking to the point where it is highly unreliable for the downwards angle to 2-frame opponents. It also has notable startup and endlag, being his slowest smash attack in both of those regards.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 17.85% 0 Sakurai angle 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 17.85% 0 Sakurai angle 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14.7% 0 Sakurai angle 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Angled forward
0 0 17% 0 Sakurai angle 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 17% 0 Sakurai angle 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14% 0 Sakurai angle 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Angled down
0 0 17.51% 0 Sakurai angle 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 17.51% 0 Sakurai angle 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14.42% 0 Sakurai angle 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing[edit]

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible