SSBU Icon.png

Double jump cancel zair: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
mNo edit summary
Tag: Mobile edit
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{incomplete}}
{{incomplete}}
'''Double Jump Cancel Z-air''' (abbreviated to '''DJCZ''') is an [[advanced technique]] exclusive to {{SSBU|Lucas}} in [[Super Smash Bros. Ultimate]]. The move is essentially a more consitently falling [[zair]] (tether attack) with more momentum and easier retreating and mixup potential.
'''Double Jump Cancel Z-air''' (abbreviated to '''DJCZ''') is an [[advanced technique]] exclusive to {{SSBU|Lucas}} in [[Super Smash Bros. Ultimate]]. The move is essentially a more consistently safer falling [[zair]] (tether attack) with more momentum and easier retreating and mixup potential.


==How to perform==
==How to perform==

Revision as of 05:00, May 9, 2022

An icon for denoting incomplete things.

Double Jump Cancel Z-air (abbreviated to DJCZ) is an advanced technique exclusive to Lucas in Super Smash Bros. Ultimate. The move is essentially a more consistently safer falling zair (tether attack) with more momentum and easier retreating and mixup potential.

How to perform

To perform this technique, the player must do a short hop from a standing or crouch position with the left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the jump and grab button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. A DJCZ done onstage is a frame away from being as safe perfectly spaced sweetspot zair which leads to it being a very safe tool if used correctly.

DJCZ allows for conversions such as zair loops and can be followed by a forward tilt, forward aerial, dash attack, a grab, or other reliable options to potential kill or continue a string. The most practical practical follow-up attack is another DJCZ, as stringing multiple together at low percents can lock opponents into a combo across the entire stage that can potentially be a zero-to-death. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents. It isn't just for combos, it assists in Lucas' gameplan and for defensive play and shield pressure as it is very consistently safe and if done moving back, is impossible to punish by Game and Watch UpB.

Videos