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Donkey Kong (SSBU)/Neutral special

< Donkey Kong (SSBU)
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Hitbox visualization for Donkey Kong's Giant Punch
Hitbox visualization showing Donkey Kong's uncharged neutral special.
Hitbox visualization for Donkey Kong's fully charged Giant Punch
Hitbox visualization showing Donkey Kong's fully charged neutral special.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 10.0% 0   Standard 45 70 0   5.5 arml 8.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 45 70 0   4.0 arml -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 45 70 0   3.0 shoulderl -1.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Aerial
0 0 0 6.0% 0   Standard 60 65 0   5.5 arml 8.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 60 65 0   4.0 arml -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0   Standard 60 65 0   3.0 shoulderl -1.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Max Grounded
0 0 0 28.0% 0   Standard 35 73 0   5.0 arml 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 28.0% 0   Standard 35 73 0   6.5 arml -1.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 28.0% 0   Standard 35 73 0   4.0 shoulderl -1.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 18.0% 0   Standard 35 73 0   3.0 waist 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Max aerial
0 0 0 25.0% 0   Standard 40 72 0   5.0 arml 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 25.0% 0   Standard 40 72 0   6.5 arml -1.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 25.0% 0   Standard 40 72 0   4.0 shoulderl -1.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 25.0% 0   Standard 40 72 0   3.0 waist 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Uncharged

Charges between 7-8
Arm intangible (after release) 11-27 (4-20)
Hitbox (after release) 26-27 (19-20)
Interruptible (only release) 63
Animation length (only release) 75
                                                                                                                                                                   
                                                                                                                                                                   

Full Charge

Super armor (grounded) 11-20
Super armor (aerial) 17-20
Hitbox 19-20
Interruptible 48
Animation length 75
Attack                                                                                                                                                       
Grounded                                                                                                                                                       
Aerial                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible