Donkey Kong (SSB4)/Grab
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Overview
Donkey Kong uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 8 at earliest. His pivot grab in particularly has excellent range, giving him the ability to catch landings effectively, and combined with Cargo up throw for combos and back throw for killing, Donkey Kong's grab cements itself as a prime part of his gameplay.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 13.7 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.6 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 17.0 |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | -4.0 | 0.0 | 7.0 | -24.5 |
Timing
Standing grab
Grab | 8-9 |
---|---|
Interruptible | 31 |
Animation length | 44 |
Dash grab
Grab | 10-11 |
---|---|
Interruptible | 39 |
Animation length | 54 |
Pivot grab
Grab | 11-12 |
---|---|
Interruptible | 37 |
Animation length | 54 |
Lag time |
Grab |
Interruptible |
|