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Donkey Kong (SSB)/Grab

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Overview

Hitbox of Donkey Kong's grab.

Donkey Kong holds his arms out in front of himself while stepping forward slightly. This grab is considered the best in Smash 64, as it has the longest horizontal range of any non-tether grab, and the longest vertical range as well, being able to grab short hopping opponents. It also isn't any slower than the other non-tether grabs. It can be setup using a forward aerial or Hand Slap.

The usefulness of this grab adds to the controversy of the infinite throw trap technique.

Grabbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 AngleIcon361.png 0 100 0 160 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 AngleIcon361.png 0 100 0 90 0 0 200 250 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Grab 6
Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab


This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Donkey Kong's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Forward throw · Back throw
Floor attack (front) · Floor attack (back) · Edge attack (fast) · Edge attack (slow)
Neutral special · Up special · Down special