Donkey Kong (SSB4)/Back throw: Difference between revisions
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Donkey Kong swings the opponent away behind him. This back throw is one of the strongest in the game, being able to kill heavies before 170% without rage, although this is the only use that the throw serves, as the endlag and knockback are too high for any combo potential at any percent. | Donkey Kong swings the opponent away behind him. This back throw is one of the strongest in the game, being able to kill heavies before 170% without rage, although this is the only use that the throw serves, as the endlag and knockback are too high for any combo potential at any percent. | ||
== | ==Throw data== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=11% | |||
|af=3 | |||
|angle=40 | |||
|bk=60 | |||
|ks=65 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{ | {{SSB4WeightBasedTableHeader}} | ||
|- | |- | ||
| | !Invincible | ||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Throw|15|59}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|40|59}} | |||
{{SSB4WeightBasedFrameRow|Animation length|59|59}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=32}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=23}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=49}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] |
Revision as of 06:40, July 29, 2020
Overview
Donkey Kong swings the opponent away behind him. This back throw is one of the strongest in the game, being able to kill heavies before 170% without rage, although this is the only use that the throw serves, as the endlag and knockback are too high for any combo potential at any percent.
Throw data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 11% | Forwards | 60 | 65 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 12.99 | 13.37 | 13.43 | 13.56 | 13.68 | 13.74 | 13.81 | 13.87 | 14 | 14.06 | 14.31 | 14.37 | 14.44 | 14.56 | 14.62 | 14.69 | 14.75 | 14.81 | 14.87 | 14.94 | 15 | 15.13 | 15.19 | 15.25 | 15.38 | 15.44 | 15.5 | 15.82 | 16 | 16.19 | 16.38 | 16.88 |
Interruptible | 34.41 | 35.45 | 35.63 | 35.98 | 36.33 | 36.5 | 36.68 | 36.85 | 37.2 | 37.38 | 38.08 | 38.25 | 38.43 | 38.78 | 38.95 | 39.13 | 39.3 | 39.48 | 39.65 | 39.83 | 40 | 40.35 | 40.52 | 40.7 | 41.05 | 41.22 | 41.4 | 42.27 | 42.8 | 43.32 | 43.85 | 45.24 |
Animation length | 50.68 | 52.24 | 52.5 | 53.02 | 53.54 | 53.8 | 54.06 | 54.32 | 54.84 | 55.1 | 56.14 | 56.4 | 56.66 | 57.18 | 57.44 | 57.7 | 57.96 | 58.22 | 58.48 | 58.74 | 59 | 59.52 | 59.78 | 60.04 | 60.56 | 60.82 | 61.08 | 62.38 | 63.16 | 63.94 | 64.72 | 66.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|