Dark Samus (SSBU)/Grab aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} |
Revision as of 00:25, June 6, 2022
Overview
Update History
- Created visual glitch where Dark Samus's tether grab beam would disconnect from her arm when performed in the air before landing.
- Fixed tether beam glitch from 3.0.0.
- Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)), and the second hit has a longer duration (frames 16-17 → 16-19).
Hitboxes
Timing
Attack
The tether recovery can be triggered on frames 2-4.
Hit 1 | 8-15 |
---|---|
Hit 2 | 16-19 |
Interruptible | 60 |
Animation length | 59 |
Landing lag
Interruptible | 9 |
---|---|
Animation length | 13 |
Lag time |
Hitbox |
Interruptible |
|