Super Smash Bros. series

Crouching: Difference between revisions

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(Not just Brawl)
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[[File:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]
[[File:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]


'''Crouching''' (sometimes refered to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in ''[[Super Smash Bros. Brawl]]''{{'}}s files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.
'''Crouching''' (sometimes refered to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in each games' files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.


The utility of a crouch can help a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and [[Bowser]] are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[Mario]] looking around, or the Wii Fit Trainer doing push-ups).
The utility of a crouch can help a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and [[Bowser]] are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[Mario]] looking around, or the Wii Fit Trainer doing push-ups).
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
File:SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
</gallery>
</gallery>


[[Category:Game controls]]
[[Category:Game controls]]

Revision as of 06:59, August 22, 2022

"Duck" redirects here. For the sticker in Brawl, see here.
For the playable character duo which includes a duck, see Duck Hunt.
For the Super Smash Bros. Melee player from Michigan, see Smasher:Duck.
For the Super Smash Bros. player from Japan, see Smasher:duck (Japan).
Crouching can be used to avoid some projectiles.

Crouching (sometimes refered to as ducking and internally labeled Squat in Super Smash Bros. Melee's debug menu and in each games' files), is a ground-based position achieved by holding down on the Control Stick (D-pad on the standalone Wii Remote) when standing. Crouching shortens the character's hurtbox, allowing them to dodge some high-profile attacks and projectiles, and can be used to crouch cancel enemy attacks. From Brawl onward, a crouching character can also crawl if they have the ability. In Melee, crouching is also used often to cancel dashes. The crouch can then be stopped by simply stopping holding down on the Control Stick.

The utility of a crouch can help a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as Kirby, Jigglypuff, Snake, Sheik and Wii Fit Trainer). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight, Bowser and Pac-Man), making their crouches extremely limited in use. Other characters like Donkey Kong and Bowser are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique idle animations while crouching that replay constantly (such as Mario looking around, or the Wii Fit Trainer doing push-ups).

Characters can activate down tilt, down special and down smash while crouching, allowing for some niche techniques in competitive play. Kazuya specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is refered to as "teabagging" and is often done intentionally by players as a pseudo-taunt to disrespect and frustrate opponents.

Super Smash Bros. for Wii U digital manual description

"Tilt Control Stick down to crouch and reduce the amount of knockback that results from enemy attacks."

Gallery