Corrin (SSBU)/Up throw: Difference between revisions
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(Despite having no hurtboxes in dragon form, Corrin is still damageable after the throw release. This is shown by having Corrin get attacked by fighters with neutral attacks that have rapid jabs in them. I tested this.) |
m (→Timing) |
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(2 intermediate revisions by one other user not shown) | |||
Line 11: | Line 11: | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 45: | Line 45: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 52: | Line 65: | ||
==Timing== | ==Timing== | ||
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-13 | |1-13 | ||
|- | |- | ||
!Dragon form | !Dragon form | ||
|5-42 | |5-42 | ||
|- | |- | ||
Line 63: | Line 76: | ||
|12 | |12 | ||
|- | |- | ||
!Throw | !Throw release | ||
|13 | |13 | ||
|- | |- |
Latest revision as of 22:39, August 2, 2022
Corrin up throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 30 | 198 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
Invincibility | 1-13 |
---|---|
Dragon form | 5-42 |
Hitbox | 12 |
Throw release | 13 |
Interruptible | 52 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|