Corrin (SSBU)/Neutral attack/Infinite: Difference between revisions
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Line 14: | Line 14: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=20 | |ks=20 | ||
Line 32: | Line 33: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |8× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 38: | Line 39: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=85 | |bk=85 | ||
|ks=90 | |ks=90 | ||
Line 54: | Line 56: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=85 | |bk=85 | ||
|ks=90 | |ks=90 | ||
Line 74: | Line 79: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=85 | |bk=85 | ||
|ks=90 | |ks=90 | ||
Line 94: | Line 102: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|12, 16, 20, 24 | |9-10, 26-27 | ||
|- | |||
!Rapid jab | |||
|12, 16, 20, 24 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 12:59, August 2, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 9-10, 26-27 |
---|---|
Rapid jab | 12, 16, 20, 24 |
Finisher | 3-4 |
Interruptible | 40 |
Animation length | 65 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|