Cloud (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:CloudThrowD.gif|thumb|300px|Hitbox visualization showing Cloud's down throw.]] | |||
==Overview== | ==Overview== | ||
Cloud forcefully slams his opponent on the ground with his left hand. It can lead into | Cloud forcefully slams his opponent on the ground with his left hand. It can lead into various grounded moves if the opponent has a low percent, such as [[Cross Slash]], [[Cloud (SSB4)/Neutral attack/Hit 1|jab]], and [[Cloud (SSB4)/Forward tilt|forward tilt]]. When the opponent has a higher percent, Cloud can run behind him and perform a [[short hop]] [[Cloud (SSB4)/Neutral aerial|neutral aerial]]. However, this is only guaranteed for a small percent window without [[Limit]]. Surprisingly, this is also his strongest throw at the ledge. However, Cloud must be facing the center of the stage, and it cannot KO middleweights until around 210%. | ||
The animation resembles a simplified version of the '''Meteor Strike''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''. | The animation resembles a simplified version of the '''Meteor Strike''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''. | ||
== | ==Throw Data== | ||
{{ | {{SSB4ThrowTableHeader}} | ||
{| | {{SSB4ThrowTableRow | ||
|id=0 | |||
|type=Throwing | |||
|damage=7% | |||
|angle=122 | |||
|bk=40 | |||
|ks=110 | |||
|fkv=0 | |||
|bn=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
|- | |- | ||
| | !Invincible | ||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Throw|18|55}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|44|55}} | |||
{{SSB4WeightBasedFrameRow|Animation length|55|55}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=28}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE}} | |||
{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=37}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=45}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCloud|g=SSB4}} | {{MvSubNavCloud|g=SSB4}} | ||
[[Category:Cloud (SSB4)]] | [[Category:Cloud (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Latest revision as of 13:27, January 4, 2021
Overview[edit]
Cloud forcefully slams his opponent on the ground with his left hand. It can lead into various grounded moves if the opponent has a low percent, such as Cross Slash, jab, and forward tilt. When the opponent has a higher percent, Cloud can run behind him and perform a short hop neutral aerial. However, this is only guaranteed for a small percent window without Limit. Surprisingly, this is also his strongest throw at the ledge. However, Cloud must be facing the center of the stage, and it cannot KO middleweights until around 210%.
The animation resembles a simplified version of the Meteor Strike Limit Break used by Tifa Lockhart in Final Fantasy VII.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Standard | 40 | 110 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 15.38 | 15.87 | 15.95 | 16.12 | 16.28 | 16.36 | 16.44 | 16.53 | 16.69 | 16.77 | 17.1 | 17.18 | 17.26 | 17.43 | 17.51 | 17.59 | 17.67 | 17.75 | 17.84 | 17.92 | 18 | 18.16 | 18.25 | 18.33 | 18.49 | 18.57 | 18.65 | 19.06 | 19.31 | 19.56 | 19.8 | 20.46 |
Interruptible | 37.37 | 38.62 | 38.82 | 39.24 | 39.65 | 39.86 | 40.07 | 40.27 | 40.69 | 40.89 | 41.72 | 41.93 | 42.14 | 42.55 | 42.76 | 42.96 | 43.17 | 43.38 | 43.59 | 43.79 | 44 | 44.41 | 44.62 | 44.83 | 45.24 | 45.45 | 45.66 | 46.69 | 47.31 | 47.93 | 48.55 | 50.21 |
Animation length | 46.68 | 48.24 | 48.5 | 49.02 | 49.54 | 49.8 | 50.06 | 50.32 | 50.84 | 51.1 | 52.14 | 52.4 | 52.66 | 53.18 | 53.44 | 53.7 | 53.96 | 54.22 | 54.48 | 54.74 | 55 | 55.52 | 55.78 | 56.04 | 56.56 | 56.82 | 57.08 | 58.38 | 59.16 | 59.94 | 60.72 | 62.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|