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Chrom (SSBU)/Forward tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Chrom slams his [[List_of_swords#Sealed_Falchion|Sealed Falchion]] over his head and onto the ground. Unlike {{SSBU|Roy}}'s forward tilt, it does consistent damage throughout the entire blade, being considerably.stronger than Roy's sourspot and mediumspot hitboxes but still weaker than Roy's sweetspot hitbox. The move's altered animation means that Chrom does not hold his sword in a reverse-gripped manner either, but instead swings it all the way down akin to {{SSBU|Link}}, increasing its horizontal range in addition to allowing him to hit shorter, crouching, prone or ledge-hanging opponents more reliably when combined with the move's aforementioned lack of weak sourspots. The move also causes Chrom to move slightly forward, unlike Roy's forward tilt.
Chrom slams his [[List_of_swords#Sealed_Falchion|Sealed Falchion]] over his head and onto the ground. Unlike {{SSBU|Roy}}'s forward tilt, it does consistent damage throughout the entire blade- being considerably stronger than Roy's sourspot and mediumspot hitboxes, but still weaker than Roy's sweetspot hitbox. The move's altered animation means that Chrom does not hold his sword in a reverse-gripped manner either, but instead swings it all the way down akin to {{SSBU|Link}}, increasing its horizontal range. This allows him to hit shorter, crouching, prone or ledge-hanging opponents more reliably when combined with the move's aforementioned lack of weak sourspots. The move also causes Chrom to move slightly forward, unlike Roy's forward tilt. For these reasons, Chrom's Forward tilt is considered to be more useful than Roy's.


==Hitboxes==
==Hitboxes==
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|damage=10.925%
|damage=10.925%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=105
|ks=105
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|ypos=9.0
|ypos=9.0
|zpos=6.2 to 3.0
|zpos=6.2 to 3.0
|ff=1.3
|ff=1.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Chrom hit
|sfx=Chrom Hit
|slvl=M
|slvl=M
}}
}}
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|damage=10.925%
|damage=10.925%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=105
|ks=105
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|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Chrom hit
|sfx=Chrom Hit
|slvl=M
|slvl=M
}}
}}
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|damage=10.925%
|damage=10.925%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=105
|ks=105
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|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Chrom hit
|sfx=Chrom Hit
|slvl=M
|slvl=M
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 15:01, February 17, 2024

Hitbox visualization showing Chrom's forward tilt.
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Overview[edit]

Chrom slams his Sealed Falchion over his head and onto the ground. Unlike Roy's forward tilt, it does consistent damage throughout the entire blade- being considerably stronger than Roy's sourspot and mediumspot hitboxes, but still weaker than Roy's sweetspot hitbox. The move's altered animation means that Chrom does not hold his sword in a reverse-gripped manner either, but instead swings it all the way down akin to Link, increasing its horizontal range. This allows him to hit shorter, crouching, prone or ledge-hanging opponents more reliably when combined with the move's aforementioned lack of weak sourspots. The move also causes Chrom to move slightly forward, unlike Roy's forward tilt. For these reasons, Chrom's Forward tilt is considered to be more useful than Roy's.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.925% 0 Sakurai angle Forward 30 105 0 HitboxTableIcon(False).png 4.3 top 0.0 9.0 6.2 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.925% 0 Sakurai angle Forward 30 105 0 HitboxTableIcon(False).png 4.1 sword1 0.0 0.0 1.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.925% 0 Sakurai angle Forward 30 105 0 HitboxTableIcon(False).png 3.5 sword1 0.0 0.0 7.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 8-10
Interruptible 34
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible