Charizard (SSB4)/Up smash: Difference between revisions
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(err. hitbox data is baffling to me, and its probably not correct.) |
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Bats its wings upward. Has the lowest amount of start-up and ending lag | Bats its wings upward. Has the lowest amount of start-up and ending lag out of its smash attack, but is Charizard's weakest, as it KOs middleweights at 128%. The first hit can act as a [[jab reset]] against opponents behind Charizard. It is also useful as an anti-air. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
*{{change|Several minor hitbox and frame duration adjustments made. | *{{change|Several minor hitbox and frame duration adjustments made.}} | ||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
*{{change|Significant hitbox positioning, size, and angle changes made.}} | *{{change|Significant hitbox positioning, size, and angle changes made.}} |
Revision as of 12:55, July 18, 2017
Overview
Bats its wings upward. Has the lowest amount of start-up and ending lag out of its smash attack, but is Charizard's weakest, as it KOs middleweights at 128%. The first hit can act as a jab reset against opponents behind Charizard. It is also useful as an anti-air.
Update history
- Several minor hitbox and frame duration adjustments made.
- Significant hitbox positioning, size, and angle changes made.
- Knockback scaling of second hitboxes increased. Kills %1 earlier: 105 → 107
Hitboxes
Timing
Hitbox (ground only) | 6 |
---|---|
First hitboxes | 7-11 |
Second hitboxes | 17-21 |
Animation length/Interruptible | 49 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|