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Charizard (SSB4)/Up smash: Difference between revisions

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(err. hitbox data is baffling to me, and its probably not correct.)
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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Bats its wings upward. Has the lowest amount of start-up and ending lag for a smash attack, but is Charizard's weakest, as it KOs middleweights at 128%. The first hit can act as a [[jab reset]] against opponents behind Charizard. It is also useful as an anti-air.
Bats its wings upward. Has the lowest amount of start-up and ending lag out of its smash attack, but is Charizard's weakest, as it KOs middleweights at 128%. The first hit can act as a [[jab reset]] against opponents behind Charizard. It is also useful as an anti-air.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{change|Several minor hitbox and frame duration adjustments made.
*{{change|Several minor hitbox and frame duration adjustments made.}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{change|Significant hitbox positioning, size, and angle changes made.}}
*{{change|Significant hitbox positioning, size, and angle changes made.}}

Revision as of 12:55, July 18, 2017

File:Charizard Upsmash SSB4.gif
Charizard upsmash visualization. 10 FPS

Overview

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Bats its wings upward. Has the lowest amount of start-up and ending lag out of its smash attack, but is Charizard's weakest, as it KOs middleweights at 128%. The first hit can act as a jab reset against opponents behind Charizard. It is also useful as an anti-air.

Update history

Super Smash Bros. 4 1.1.3

  • Change Several minor hitbox and frame duration adjustments made.

Super Smash Bros. 4 1.1.4

  • Change Significant hitbox positioning, size, and angle changes made.
  • Buff Knockback scaling of second hitboxes increased. Kills %1 earlier: 105 → 107

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 Autolink angle (366) 0 100 100 6.0 0 0.0 6.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Slash SpecialsDirect.png
Hit 2
0 0 5% 0 AngleIcon100.png 0 100 60 5.5 1009 3.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 5% 0 AngleIcon100.png 0 100 40 5.0 1011 3.2 0.0 2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 5% 0 AngleIcon100.png 0 100 10 4.0 1011 9.0 0.0 1.7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 3
0 0 11% 0 AngleIcon83.png 40 107 0 5.5 1015 3.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 11% 0 AngleIcon83.png 40 103 0 4.5 1017 2.7 -2.0 -2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 11% 0 AngleIcon83.png 40 98 0 3.5 1019 6.5 0.0 6.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 11% 0 AngleIcon83.png 40 90 0 3.0 1019 7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing

Hitbox (ground only) 6
First hitboxes 7-11
Second hitboxes 17-21
Animation length/Interruptible 49
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible