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Chain

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Revision as of 04:16, July 30, 2016 by Arima (talk | contribs) (→‎Trivia)
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Chain
Chain.png
The chain is straight when first unraveled.
User Sheik
Universe The Legend of Zelda
This article is about Sheik's special move. For information on the grab technique often called a "chain", see chain grab.

Chain (鉄糸舞, Iron Thread Dance) is Sheik's side special move in Melee and Brawl. It involves Sheik pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like Link or Samus's bombs. In Brawl, the chain can act as a tether recovery, although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered. Due to the move's poor damage and lag, Chain is almost never used in competitive play.

There is also a glitch called the Chain Jacket glitch which affects the properties of the move's hitboxes.

Description from the Melee Instruction Booklet

Hold down File:GCN BButton.png and use File:GCN ControlStick.png to brandish Sheik's Chain. It can be used for both offence and defence.

Description from the Brawl Instruction Booklet

Move the Control Stick and hold down the B Button to attack with Sheik's chain. This move can also be moved to grab onto the stage edges.

Gallery

Trivia

  • On the Temple stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible.
  • Sheik flaunts the chain as part of her side taunt in Brawl and SSB4, even though in the latter game her side special is changed to Burst Grenade.
  • In the E3 2001 pre-release trailer of Melee, the Chain looked and felt as though it was fast, responsive, and weighted at the end which suggests that it originally had very different physics characteristics than what was implemented in the final build of the game.