Captain Falcon (SSBU)/Down special: Difference between revisions
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==Overview== | ==Overview== | ||
Captain Falcon performs | Captain Falcon performs a fiery kick that launches him a considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground. | ||
==Update History== | ==Update History== | ||
Line 13: | Line 13: | ||
*{{buff|It has less startup (frame 15 (grounded)/16 (aerial) → 13/14), with its total duration reduced as well (FAF 71 → 69 (grounded, landing), 68 → 66 (grounded, off-edge), 59 → 57 (aerial)).}} | *{{buff|It has less startup (frame 15 (grounded)/16 (aerial) → 13/14), with its total duration reduced as well (FAF 71 → 69 (grounded, landing), 68 → 66 (grounded, off-edge), 59 → 57 (aerial)).}} | ||
*{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}} | *{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 34: | Line 36: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 53: | Line 55: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 72: | Line 74: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean hit|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=15.0% | |damage=15.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=57 | |ks=57 | ||
Line 91: | Line 98: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=46 | |ks=46 | ||
Line 110: | Line 118: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=46 | |ks=46 | ||
Line 152: | Line 161: | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
The move disables [[jostling]] during frames 13-33, and can crash into walls during frames 14-36. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
|13-16 | |13-16 | ||
|- | |- | ||
! | !Mid hit | ||
|17-23 | |17-23 | ||
|- | |- | ||
! | !Late hit | ||
|24-33 | |24-33 | ||
|- | |- | ||
Line 176: | Line 185: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Ground {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |- | ||
!Off ledge {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=17}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 186: | Line 195: | ||
|14-18 | |14-18 | ||
|- | |- | ||
! | !Mid hit | ||
|19-24 | |19-24 | ||
|- | |- | ||
! | !Late hit | ||
|25-27 | |25-27 | ||
|- | |- | ||
Line 202: | Line 211: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing | ===Landing=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
Line 216: | Line 225: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}} | {{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | |||
===Wall crash=== | |||
{|class="wikitable" | |||
!Animation length | |||
|53 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=53}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
This only applies to the grounded version. | |||
{|class="wikitable" | |||
!Speed multiplier on hit | |||
|0.8 | |||
|- | |||
!Maximum speed decreases on hit | |||
|4 | |||
|- | |||
!Friction on ending | |||
|0.12 | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] |
Latest revision as of 01:11, July 11, 2022
Overview[edit]
Captain Falcon performs a fiery kick that launches him a considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
Update History[edit]
- Falcon Kick's clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).
- It has less startup (frame 15 (grounded)/16 (aerial) → 13/14), with its total duration reduced as well (FAF 71 → 69 (grounded, landing), 68 → 66 (grounded, off-edge), 59 → 57 (aerial)).
- The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
The move disables jostling during frames 13-33, and can crash into walls during frames 14-36.
Clean hit | 13-16 |
---|---|
Mid hit | 17-23 |
Late hit | 24-33 |
Interruptible (ground) | 69 |
Animation length (ground) | 83 |
Interruptible (off ledge) | 66 |
Animation length (off ledge) | 66 |
Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Off ledge |
Aerial[edit]
Clean hit | 14-18 |
---|---|
Mid hit | 19-24 |
Late hit | 25-27 |
Interruptible | 57 |
Animation length | 57 |
Landing[edit]
Hitboxes | 1-2 |
---|---|
Interruptible | 36 |
Animation length | 36 |
Wall crash[edit]
Animation length | 53 |
---|
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
This only applies to the grounded version.
Speed multiplier on hit | 0.8 |
---|---|
Maximum speed decreases on hit | 4 |
Friction on ending | 0.12 |
|