SSBM Icon.png

Captain Falcon (SSBM)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "|thumb|right" to "|thumb")
 
(10 intermediate revisions by 9 users not shown)
Line 2: Line 2:


==Overview==
==Overview==
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|right|250px|Forward aerial's hitbox duration.]]
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|250px|Forward aerial's hitbox duration.]]
Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If [[sweetspot]]ted (located anywhere on the hitbox during the first frames of execution), the opponent is electrocuted and suffer extremely high knockback, with the move being difficult to [[DI]] out of. If [[sourspot]]ted, the move is very weak with little knockback, though it can be chained into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  
Formally known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to [[DI]] out of. If it lands any other time, the move is very weak with little knockback, though it can be chained into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  


It can make use for many of Captain Falcon's aerial [[combo]]s as well as to attack opponents on the ground. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial [[Falcon Punch]] in the "[[Sacred Combo]]".
It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also chain into itself. A clean knee can even be followed up with an aerial [[Falcon Punch]] in the legendary "[[Sacred Combo]]".
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
Line 20: Line 18:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 34: Line 32:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 49: Line 47:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 63: Line 61:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 81: Line 79:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 95: Line 93:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 112: Line 110:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 128: Line 126:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 165: Line 163:
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 181: Line 179:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
Line 192: Line 190:


[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Forward aerials]]
[[Category:Forward aerials (SSBM)]]

Latest revision as of 10:00, April 12, 2023

Overview[edit]

Captain Falcon's Knee Smash hitbox in Melee.
Forward aerial's hitbox duration.

Formally known as the Knee Smash, Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to DI out of. If it lands any other time, the move is very weak with little knockback, though it can be chained into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.

It can be utilized in many of Captain Falcon's aerial combos, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and edgeguarder. At low percentages on grounded opponents, the move can also chain into itself. A clean knee can even be followed up with an aerial Falcon Punch in the legendary "Sacred Combo".

Hitboxes[edit]

NTSC[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0 AngleIcon32.png 24 100 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon32.png 24 100 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 6% 0 Sakurai angle 35 80 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 6% 0 Sakurai angle 35 80 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0 AngleIcon32.png 24 100 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon32.png 24 100 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 3% 0 Sakurai angle 30 80 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 3% 0 Sakurai angle 30 80 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Summary[edit]

  • Nerf Late hit does -3% damage and has -5 base knockback.

Timing[edit]

Attack[edit]

Initial autocancel 1-6
Clean hit 14-16
Late hit 17-30
Ending autocancel 35-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 19
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]