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==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery, pivot grab allows lag-free grab with the addition of being longer ranged, stronger tilts and aerials (except dair which does less damage and fair which now needs to sweetspot to spike), faster [[air speed|horizontal aerial speed]].
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery, pivot grab allows lag-free grab with the addition of being longer ranged, stronger tilts and aerials (except dair which does less damage and fair which now needs to sweetspot to spike), faster [[air speed|horizontal aerial speed]].
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Increased priority; shield fu.lly covers; uses a parachute after [[Fire]], making him fall slowly and can attack  after; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot size in down smash and the sourspot can now also KO, and, overall, a faster and stronger character.
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Increased priority; shield fully covers him; uses a parachute after [[Fire]], making him fall slowly and can attack  after; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot size in down smash and the sourspot can now also KO, and, overall, a faster and stronger character.
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] has increased hitbox size, moves much faster, is stronger and has less end lag and if she's hit while doing it it travel full distance and explodes; [[Faroe's Wind]] can hit when reapering; up aerial is a much better finisher, sweetspot aerials have increased in knockback; [[dash]] speed is a bit faster; faster grab, and her moves are overall faster and stronger.
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] has increased hitbox size, moves much faster, is stronger and has less end lag and if she's hit while doing it it travel full distance and explodes; [[Farore's Wind]] can hit when reapering; up aerial is a much better finisher, sweetspot aerials have increased in knockback; [[dash]] speed is a bit faster; faster grab, and her moves are overall faster and stronger.
*[[Kirby (SSBB)|Kirby]]: better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in [[SSB]]), can eat items, no longer his hammer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
*[[Kirby (SSBB)|Kirby]]: better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in [[SSB]]), can eat items, his hammer no longer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] has super armor, [[Headbutt]] can also dig if Donkey Kong is in the air with the addition of being faster and doing more damage, down tilt and down angled side tilt now trips, [[Spinning Kong]] can completely momentum cancel, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, [[Hand Slap]] has more range and damage, better approach, shield completely covers Donkey Kong, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall,  
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] has super armor while DK is throwing it, [[Headbutt]] can also dig if Donkey Kong is in the air with the addition of being faster and more damaging, down tilt and down angled side tilt now trips, [[Spinning Kong]] can completely cancel knockback, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, [[Hand Slap]] has more range and damage, better approach, shield completely covers Donkey Kong, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall,  
*[[Ness (SSBB)|Ness]]: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in [[PK Thunder 2]]; up and down smash can now KO at high percentages; [[PK Fire]] is faster; back throw is slightly more powerful, and overall a stronger character.
*[[Ness (SSBB)|Ness]]: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in [[PK Thunder 2]]; up and down smash can now KO at high percentages; [[PK Fire]] is faster; back throw is slightly more powerful, and overall a stronger character.
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, [[Bowser Bomb]] falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase [[air speed]] ,and faster character overall.  
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, [[Bowser Bomb]] falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase [[air speed]] ,and faster character overall.  

Revision as of 11:03, July 9, 2009

Buffed is a term to describe the strengthening of a veteran character's attributes when making a sequel, to make the specific character more balanced.

For Example: From Melee to Brawl, Zelda is slightly quicker, Din's Fire was improved, and some attacks were made more powerful.

Characters who had attributes buffed from SSB64 to SSBM

  • Samus: Recovery, new great projectile.
  • Link: Much better recovery (from arguably the worst to one of the best), faster character
  • Captain Falcon: Horizontal aerial movement, his great new Knee Smash.
  • Jigglypuff: Rest is much stronger, increased priority, Pound is much faster, all jumps give height, increased range, better horizontal aerial movement.
  • Donkey Kong: Giant Punch is faster, much faster air speed, faster character overall.

Characters who had attributes buffed from SSBM to SSBB

  • Yoshi: Egg Toss can be used for recovery, pivot grab allows lag-free grab with the addition of being longer ranged, stronger tilts and aerials (except dair which does less damage and fair which now needs to sweetspot to spike), faster horizontal aerial speed.
  • Mr. Game & Watch: Increased priority; shield fully covers him; uses a parachute after Fire, making him fall slowly and can attack after; Oil Panic can cancel all knockback dealt to him; larger sweetspot size in down smash and the sourspot can now also KO, and, overall, a faster and stronger character.
  • Zelda: Din's Fire has increased hitbox size, moves much faster, is stronger and has less end lag and if she's hit while doing it it travel full distance and explodes; Farore's Wind can hit when reapering; up aerial is a much better finisher, sweetspot aerials have increased in knockback; dash speed is a bit faster; faster grab, and her moves are overall faster and stronger.
  • Kirby: better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in SSB), can eat items, his hammer no longer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
  • Donkey Kong: Fully charged Giant Punch has super armor while DK is throwing it, Headbutt can also dig if Donkey Kong is in the air with the addition of being faster and more damaging, down tilt and down angled side tilt now trips, Spinning Kong can completely cancel knockback, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, Hand Slap has more range and damage, better approach, shield completely covers Donkey Kong, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall,
  • Ness: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in PK Thunder 2; up and down smash can now KO at high percentages; PK Fire is faster; back throw is slightly more powerful, and overall a stronger character.
  • Bowser: Fire Breath can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, Bowser Bomb falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase air speed ,and faster character overall.
  • Ice Climbers: Both can grab the ledge at the same time; Belay is a tether recovery if near the ledge, lone Belay gives slight distance; the partner is better as a character
  • Luigi:Taunt has stronger set knockback; forward smash is much stronger; back throw is stronger; Green Missile can be charged infinitely and missfire goes less distance to make self destructs much less common; much easier to gain height with Luigi Cyclone; Super Jump Punch now can goes horizontally as well, and stronger character overall in terms of knockback
  • Pikachu: Thunder has less lag and is stronger when it hits Pikachu; increased grab range; can now Quick Attack Cancel

See Also


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