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Bowser (SSBU)/Down aerial

Hitbox visualization for Bowser's down aerial
Hitbox visualization showing Bowser's down aerial.
Hitbox visualization for Bowser's down aerial landing
Hitbox visualization showing Bowser's down aerial, when landing.

OverviewEdit

A stall-then-fall attack that involves Bowser hiding in his shell, turning upside-down, and propelling himself towards the ground while spinning. The first few frames is a meteor smash, before it launches diagonally. If used off-stage, it almost guarantees a self-destruct. The move emits a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants intangibility on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27).

Update HistoryEdit

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Standard 30 100 0   7.0 top 0.0 -3.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 16.0% 0   Standard 30 100 0   7.0 top 0.0 -3.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 2.0% 0   Standard 60 30 0   9.6 top 0.0 4.0 -8.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 60 30 0   9.6 top 0.0 4.0 8.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move sets Bowser's vertical momentum to 3 on frames 1-16, then -4 from frame 17 onward.

Initial autocancel 1-13
Limbs intangible 14-60
Clean hit 17-24
Late hit 25-49
Ending autocancel 70-
Interruptible 78
Animation length 85
Hitbox                                                                                                                                                                           
Limbs                                                                                                                                                                           
Autocancel                                                                                                                                                                           

Landing lagEdit

Limbs intangible 1-26
Hitboxes 1-6
Interruptible 35
Animation length 54
Hitboxes                                                                                                             
Limbs                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible

TriviaEdit

  • This is the only stall-then-fall down aerial that does not force the user off a ladder when used on one.