Bowser (SSBM)/Down aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Bowser's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTable...) |
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[[File:BowserDAirSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's down aerial.]] | [[File:BowserDAirSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's down aerial.]] | ||
==Overview== | ==Overview== | ||
Bowser retreats into his shell and spins while falling down. Does a lot of [[damage]] if all hits connect, but has low [[knockback]]. The hits don't reliably connect and can lead to a [[self-destruct]] if used offstage due to its long duration and [[ending lag]] and Bowser's weak [[recovery]]. It has a landing [[hitbox]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 13:42, January 12, 2021
Overview[edit]
Bowser retreats into his shell and spins while falling down. Does a lot of damage if all hits connect, but has low knockback. The hits don't reliably connect and can lead to a self-destruct if used offstage due to its long duration and ending lag and Bowser's weak recovery. It has a landing hitbox.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-13 |
---|---|
Hits 1-9 | 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39 |
Ending autocancel | 70- |
Interruptible | 78 |
Animation length | 79 |
Landing lag[edit]
Hitboxes | 1-8 |
---|---|
Animation length | 40 |
L-cancelled hitboxes | 1-4 |
L-cancelled animation length | 20 |
Normal | ||||||||||||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|