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Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the clean second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the late second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 2-6 of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 7-11 of Bowser's up special, Whirling Fortress, when airborne.
Overview
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Hitboxes
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Grounded
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
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Clean hit
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0 |
0 |
11% |
3 |
|
70 |
80 |
0 |
9.5 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
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1 |
0 |
11% |
3 |
|
70 |
80 |
0 |
9.5 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hit 2 (clean)
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0 |
0 |
5% |
0 |
|
80 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
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1 |
0 |
5% |
0 |
|
80 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hit 2 (late)
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0 |
0 |
3% |
0 |
|
50 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
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1 |
0 |
3% |
0 |
|
50 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Aerial
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
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Hit 1
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0 |
0 |
10% |
3 |
|
80 |
60 |
0 |
10.0 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hits 2-6
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0 |
0 |
3% |
0 |
|
50 |
20 |
0 |
9.0 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hits 7-11
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0 |
0 |
2% |
0 |
|
50 |
20 |
0 |
8.199984 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Timing
Grounded
Intangible
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1-5
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Hit 1
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6-7
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Hit 2 (clean)
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8-11, 12-15, 16-19, 20-23
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Hit 2 (late)
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24-27, 28-31, 32-35, 36-39,
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Animation length
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79
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Aerial
Hit 1
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6-7
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Hits 2-6
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8-11, 12-15, 16-19, 20-23, 24-27
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Hits 7-11
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28-31, 32-35, 36-39, 40-43, 44-47
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Animation length
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79
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Landing lag