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Bowser (SSB4)/Side special/Default: Difference between revisions

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(added an update history for the move.)
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{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
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==Update history==
{{GameIcon|ssb4-3ds}} [[1.0.4]]
*{{nerf|Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
{{GameIcon|ssb4}} [[1.0.6]]
*{{buff|Bowser has more control over Flying Slam's trajectory.}}
{{GameIcon|ssb4}} [[1.1.3]]
*{{buff|Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.}}
*{{buff|All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.}}
{{GameIcon|ssb4}} [[1.1.4]]
*{{buff|All variations of Flying Slam's grab range increased.}}
**{{buff|Ground Hand Hitbox Size: 4/3 → 5/4.}}
**{{buff|Large Hitbox X Position: 17 → 17.5.}}
**{{buff|Ground to Air Hand Hitbox: 1/1 → 2/2.}}
**{{buff|Outer Hitbox X Position: 17 → 17.5.}}
**{{buff|Air Hand Hitbox: 5/3.5 → 6/4.5.}}
**{{buff|Large Hitbox X Position: 15 → 15.5.}}


==Hitboxes==
==Hitboxes==

Revision as of 00:03, September 2, 2018

Hitbox visualization showing Bowser's grounded Flying Slam.
Hitbox visualization showing Bowser's aerial Flying Slam.
Hitbox visualization showing Bowser's Flying Slam's collateral.
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Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Super Smash Bros. 4 1.0.6

  • Buff Bowser has more control over Flying Slam's trajectory.

Super Smash Bros. 4 1.1.3

  • Buff Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.

Super Smash Bros. 4 1.1.4

  • Buff All variations of Flying Slam's grab range increased.
    • Buff Ground Hand Hitbox Size: 4/3 → 5/4.
    • Buff Large Hitbox X Position: 17 → 17.5.
    • Buff Ground to Air Hand Hitbox: 1/1 → 2/2.
    • Buff Outer Hitbox X Position: 17 → 17.5.
    • Buff Air Hand Hitbox: 5/3.5 → 6/4.5.
    • Buff Large Hitbox X Position: 15 → 15.5.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 18% 60 80 60 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 15% 1 Sakurai angle 80 80 0 8.0 0 0.0 2.0 6.5 1x 1x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 2.0 -4.5