Bowser (SSB4)/Neutral special/Default

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< Bowser (SSB4)‎ | Neutral special
Revision as of 00:15, January 14, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} ==Hitboxes== Both looping hits rehit every 7 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damag...)
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Hitboxes

Both looping hits rehit every 7 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.2% 0 AngleIcon55.png 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png
Looping hit (flinchless)
0 0 1.2% 0 AngleIcon65.png 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png