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Bowser (SSB4)/Neutral special/Default: Difference between revisions

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(Added “Overview” for the attack special move.)
Tag: Mobile edit
(added extra info and update history for the move.)
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{{technical data}}
{{technical data}}
==Overview==
==Overview==
{{SSB4|Bowser}} uses fire coming out from its mouth. It can be angled. Deals low [[damage]] and low [[knockback]] as well. The [[hitbox]]es are small and fire projectiles. When Bowser uses the attack too much, it will lose range and you’ll have to wait for a while until its  charged up.
{{SSB4|Bowser}} uses fire coming out from his mouth. It can be angled. Deals low [[damage]] and low [[knockback]] as well. The [[hitbox]]es are small and are fire projectiles. When Bowser uses the attack too much, it will lose range and you’ll have to wait for a while until its  charged up. It also has a damaging [[windbox]] at the very end of the flames.
 
==Update history==
{{GameIcon|ssb4-3ds}} [[1.0.4]]
*{{change|Certain properties of Fire Breath have been adjusted.}}


==Hitboxes==
==Hitboxes==

Revision as of 00:13, September 2, 2018

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Overview

Bowser uses fire coming out from his mouth. It can be angled. Deals low damage and low knockback as well. The hitboxes are small and are fire projectiles. When Bowser uses the attack too much, it will lose range and you’ll have to wait for a while until its charged up. It also has a damaging windbox at the very end of the flames.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Change Certain properties of Fire Breath have been adjusted.

Hitboxes

The whole attack repeats when input is held after 7 frames.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 0 1.2% 0 AngleIcon55.png Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Looping hit (flinchless)
0 0 0 1.2% 0 AngleIcon65.png Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png