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Bowser (SSB4)/Forward smash

< Bowser (SSB4)
Revision as of 15:39, December 6, 2016 by DrakRoar (talk | contribs) (What else is needed? Animation length is unknown for a lot of moves and not too relevant anyway (unless it's a case like Sheik's f-air), since you can just interrupt it.)

Overview

Bowser performs a leaping dropkick forward. It is the second strongest forward smash in the game, behind King Dedede's, while being nearly twice as fast. The attack possesses a clean hit and late hit, and both subsequently have a sweetspot and sourspot, the former which is closer to Bowser's body. At full charge, when hit clean and sweetspotted, it has enough power to KO any character at 35% from the middle of Final Destination; this is popularly seen as a punish option on opponents that have had their shield broken by Bowser Bomb. When spaced properly, it can even hit opponents hanging on a ledge or lingering just below it.

As with the majority of smash attacks, however, Bowser's forward smash has slow startup with high ending lag, which limits its otherwise outstanding KO ability, as it can be easily predicted and punished if thrown off carelessly. The player also has to space the attack carefully in order to take full advantage of it, as Bowser must be close enough to the opponent in order to land it sweetspotted and clean.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 23% 0   25 98 0 7.0 3 -10.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 20% 0   25 98 0 5.5 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 17% 0   10 103 0 6.0 3 -9.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   10 103 0 5.0 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Leg intangibility 20-25
Clean hit 22-23
Late hit 24-27
Interruptible 70
                                                                                                                                           
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible