Boost Kick: Difference between revisions
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{{cquote|''Raises into the air, striking multiple times, and then finishes with a spinning kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | {{cquote|''Raises into the air, striking multiple times, and then finishes with a spinning kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | ||
'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent. | '''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | |||
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent. | |||
==Customization== | ==Customization== |
Revision as of 16:17, July 23, 2019
Boost Kick | |
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Boost Kick on Pyrosphere. | |
User | Zero Suit Samus |
Universe | Metroid |
Boost Kick (ブーストキック, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Overview
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Boost Kick | 2. Impact Kick | 3. Lateral Kick |
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"Rise into the air, striking multiple times, and then finish with a spinning kick." | "Kick opponents into the air, and then finish with a powerful spinning kick." | "Lift opponents into the air at an angle, and then dash forward with a spinning kick." |
- Boost Kick: Default.
- Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
- Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.