Luigi (SSB4)/Down special/Default

From SmashWiki, the Super Smash Bros. wiki
< Luigi (SSB4)‎ | Down special
Revision as of 16:55, January 12, 2017 by CpnFlacon (talk | contribs) (New Page: ==Hitboxes== ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=1.5% |angle=366 |bk=85 |ks=30 |fkv=0 |r=5.0 |bn=0 |x...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.5% 0 Autolink angle (366) 85 30 0 5.0 0 0.0 10.0 -5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.5% 0 Autolink angle (366) 80 30 0 5.0 0 0.0 10.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.5% 0 Autolink angle (366) 20 60 0 4.0 0 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon70.png 80 130 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 3% 0 AngleIcon70.png 80 130 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 3% 0 AngleIcon90.png 80 130 0 6.0 0 0.0 4.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.5% 0 Autolink angle (366) 60 120 0 6.0 0 0.0 10.0 5.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.5% 0 Autolink angle (366) 60 120 0 6.0 0 0.0 10.0 -5.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.5% 0 Autolink angle (366) 60 120 0 4.5 0 0.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon70.png 80 120 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 3% 0 AngleIcon70.png 80 120 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 3% 0 AngleIcon70.png 80 120 0 6.0 0 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png