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Witch Time

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Revision as of 20:15, February 16, 2016 by Semajc (talk | contribs) (Just changed a small detail in the origin of bat within)
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Witch Time / Bat Within
Witch Time (Super Smash Bros. for Wii U).jpg
Bat Within (Super Smash Bros. for Wii U).JPG
Witch Time (top) and Bat Within (bottom)
User Bayonetta
Universe Bayonetta

Witch Time (ウィッチタイム, Witch Time) is Bayonetta's down special in Super Smash Bros. 4. Bayonetta performs a backflip, and if struck, activates Witch Time, which slows down the opponent dramatically for up to several seconds, leaving them open to a counterattack. Its effect is comparable to that of the Timer item. This is accompanied with the visual effect of a purple vortex and a clock surrounding the attacker. The slowdown duration is signified by the clock's hand, and upon making a full revolution, the effect wears off. The duration of the slowdown varies based on the attacker's damage percentage and how frequently the move is used. Though the hit used to activate will be nullified, any other hitboxes are still considered active under Witch Time, meaning that it's still possible to be hit. Bosses and enemies can be affected by the move, but will not display the clock visual effect, except Master Shadow.

Bat Within

Bayonetta activating Witch Time & Bat Within at the same time.

If Witch Time is activated too late, Bat Within (バットウィズイン, Bat Within) activates instead. Bayonetta will then transform into a swarm of bats and travel in any direction the player wishes, while also reducing the amount of damage taken. It is also possible to activate both Witch Time and Bat Within at the same time. She is also capable of activating Bat Within with her rolls, sidesteps, and air dodges, transforming if she is struck at the beginning of her dodges.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Witch Time
BayonettaDown1-SSB4.png
"Avoids an enemy attack and slows down the flow of time for them. The effect lessens with repeated use."
  1. Witch Time: Default.

Like the other DLC characters, Bayonetta currently lacks custom move variations.

Origin

Witch Time is a major mechanic in Bayonetta, where Bayonetta/Jeanne slows down time while moving freely within it. It is used to traverse terrain that would otherwise be inaccessible, such as water or rock fragments. It can be activated in a variety of ways, primarily by dodging enemy attacks at the right time, as well as being activated by various accessories. Lumen Sages possess a similar ability called Light Speed, which also lets them slow down time. Various other releases by PlatinumGames and its predecessor, the Capcom subsidiary Clover Studios, also feature slowdown powers, such as the Bangle of Time in Devil May Cry, the "Slow" VFX ability in Viewtiful Joe, Veil of Mist in Okami, "Focus" in Transformers: Devastation, "Blade Mode" in Metal Gear Rising: Revengeance, and both Unite Bomb and Hero Time in The Wonderful 101.

Bat Within is a technique purchasable from the Gates of Hell. By dodging at the last second, Bayonetta instead activates Bat Within, transforming her into a swarm of bats to escape, while also negating the damage taken from the attack and slowing down time for an extended duration.

Trivia

  • While he is normally immune to everything except eating explosives, this special move can affect Wario-Man. It even slows down Wario-Man's transformation process.
    • It is also capable of working against Beast Ganon. If activated during the part of the attack used to stun opponents to freeze them into place, when Beast Ganon charges forward he will simply pass through Bayonetta without damaging her.
  • Witch Time will not slow down an opponent if it was activated by a projectile if the foe is too far away, although Bayonetta will still dodge the attack and speak as normal.
  • Bat Within actually functions oppositely to how it functions in Bayonetta. Bat Within is normally executed by dodging right as an attack will hit Bayonetta, negate all damage from the incoming attack and immediately trigger Witch Time. In Super Smash Bros. it instead only halves damage taken and is caused at the end of Witch Time and at the beginning of a dodge.

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