Talk:Witch Time

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MY point[edit]

My point is that projectiles don't trigger it from a difference, but long range attacks DO. Unowninator (talk) 12:09, 8 February 2016 (EST)

Corrin's forward smash triggers it. And your point is? AidanzapunkSig1.pngAidan, the Lovely Dragon WarriorAidanzapunkSig2.png 12:11, 8 February 2016 (EST)

It's just ironic because her bullets technically don't make contact. Unowninator (talk) 12:12, 8 February 2016 (EST)

Um...yea they do...otherwise they wouldn't do damage. AidanzapunkSig1.pngAidan, the Lovely Dragon WarriorAidanzapunkSig2.png 12:13, 8 February 2016 (EST)

*Physical/direct contact Unowninator (talk) 12:14, 8 February 2016 (EST)

They don't make you flinch, but that doesn't mean it's not an attack. It's like Fox's blaster. AidanzapunkSig1.pngAidan, the Lovely Dragon WarriorAidanzapunkSig2.png 12:18, 8 February 2016 (EST)

Fox's Blaster is a projectile. Think of it this way: if Fox shoots her from a distance, he'll stay at normal speed. If Bayonetta shoots another Bayonetta from a further distance, it'll slow down time. How is that not trivia?

Because it's a long range attack. Just like Corrin's forward smash. AidanzapunkSig1.pngAidan, the Lovely Dragon WarriorAidanzapunkSig2.png 12:27, 8 February 2016 (EST)
I have to agree with Aidan. Your trivia point implies the attack is a projectile. While Bayonetta is shooting "projectiles", the attack functions as if she is swinging a really long sword. Your trivia point restates the fact the her Bullet Arts are not projectiles, and it just ends up being confusing. ScizorSteelix 14:10, 8 February 2016 (EST)

Witch Time and Bat Within's simultaneous trigger[edit]

I did this in Training mode. Apparently, with very precise timing between the move's activation and the incoming attack, Bayonetta's Witch Time and Bat Within can be triggered simultaneously. I probably could attempt to try it again and upload it?

Yin10Dou (talk) 21:58, 11 February 2016 (EST)

Can we please give Bat Within its own page? I feel it should be separated.[edit]

Mostly because of the dodges, but even the game doesn't mention it in the customization screen. Unowninator (talk) 23:47, 21 February 2016 (EST)

I would say not just because it's not mentioned on the customs screen, that and if we separated this, we'd also have to separate Finishing Touch, After Burner Kick, and Shin Shoryuken, which I don't think should be done, considering they're part of the same move and not a custom special. Disaster Flare DisasterFlareValentineSig.png (talk) 23:49, 21 February 2016 (EST)
I disagree. While I'm not sure it merits it's own page, unlike the ones you mentioned, Bat Within is a completely separate mechanic and is not her down special. What you mentioned all can only be used by giving the same input as a different move, but the situation is different. Bat Within can not only activate at the same time as Witch Time, but it also is linked to her dodges in a way that is entirely separate from Witch Time. ScizorSteelix 03:43, 22 February 2016 (EST)
Ah, I see what you're getting at. And, with that logic, we'd have to have a separate page for Bullet Arts as well. I am not sure of the merits of either, but I understand all this. MuteSpittah (talk) 04:30, 22 February 2016 (EST)
I'm not sure why it should be separate though. I don't think we can add much besides what's already written about it here. There literally isn't much. If there was more to write about I'd support, but since there isn't, I'm gonna have to oppose. MuteSpittah (talk) 04:34, 22 February 2016 (EST)

Bullet Arts is currently a subsection in the Bayonetta (SSB4) page: the same could be done for Bat Within, I guess. -Menshay (talk)

What is there to gain by a split? I don't see any benefit. There is nothing else to cover besides what is written here and on Bayonetta's SSB4 character page. MuteSpittah (talk) 06:16, 24 February 2016 (EST)
I feel like there isn't anything we can add to it, and as of now, it's too short to be its own page. I oppose. Ganonmew, The Lovingly Evil Clone 06:49, 24 February 2016 (EST)

Weak oppose I think there is more to be added here, such as still receiving hitstun or it activates on frame one. I just think it's shy of deserving it own article beyond this when it will eventually get one as a part of Bayonetta's moveset. (If it's not part of the moveset table already it needs to be). RobSir RobSir-sig.jpg zx 08:07, 24 February 2016 (EST)

If there's more to be added, why not add it here then (idk much about Bat Within to write confidently about it) ? MuteSpittah (talk) 08:12, 24 February 2016 (EST)
I oppose. There really isn't anything pointing to the need of a separate page. It works fine here, so let's just leave well enough alone. Serpent SKSig.png King 08:29, 24 February 2016 (EST)

To make it clearer, I was wondering whether it would be worth it to move the Bat Within section to Bayonetta (SSB4) like what is currently done with Bullet Arts, as it is a generic mechanic and not just a part of Witch Time. I agree on it not needing its own page. -Menshay (talk) 10:28, 24 February 2016 (EST)

That would be fine. Serpent SKSig.png King 10:41, 24 February 2016 (EST)
Oppose This is perfectly fine as is, there's no need to move anything. I've already stated my case why. Disaster Flare DisasterFlareValentineSig.png (talk) 21:16, 24 February 2016 (EST)
Support moving it to it Bayonetta's page. It's a mechanic of Bayonetta, which is arguably more useful for dodges than Witch Time. The differences from your examples that I already pointed out still stand. The fact that the customs menu doesn't mention it further distances the mechanic from the special move. ScizorSteelix 03:26, 28 February 2016 (EST)
Even with a move it should still be mentioned in Witch Time as it is the only non-maneuvering move (a special move, specifically) where Bat Within can activate. MuteSpittah (talk) 04:12, 28 February 2016 (EST)