OverviewEdit
Update HistoryEdit
- Super Jump Punch's clean hit has more knockback scaling (100 → 105).
HitboxesEdit
TimingEdit
AttackEdit
The move can grab ledges from the front starting on frame 11, and from behind starting on frame 21. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
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Clean hit | 3-5 |
Late hit | 6-19 |
Animation length | 37 |
LandingEdit
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
State change |
Interruptible |
ParametersEdit
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 18° |
Height multiplier | 0.85 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
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