SSBU Icon.png

King Dedede (SSBU)/Neutral special

King Dedede's neutral special, Inhale, when it starts.
King Dedede's neutral special, Inhale.

Overview

Update History

  2.0.0

  •   Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.

  3.0.0

  •   Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  •   Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.

  3.1.0

  •   Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.

  4.0.0

  •   Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.

  8.0.0

  •   The move has less startup (frame 17 → 14).
  •   The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.

Windboxes and grabs

Inhale

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Windboxes
1 0 3 0.0% 0   Standard 0 100 30   6.0 top 0.0 9.0 16.0 0.0× 0.0× 0%               None   All All             3
2 0 3 0.0% 0   Standard 0 100 10   7.0 top 0.0 6.0 to 12.0 23.0 0.0× 0.0× 0%               None   All All             3
3 0 3 0.0% 0   Standard 0 0 0   9.0 top 0.0 8.5 10.0 to 21.0 0.0× 0.0× 0%               None   All All             3
ID Radius Bone Offset G A
Start
0 9.0 top 0.0 9.0 4.0 to 7.0    
Loop
0 5.0 top 0.0 9.0 5.0 to 12.0    

Spit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 12.0%   Forward 0 0 0 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Star
0 0 3 5.0% 0   Standard 8 65 0   3.0 top 0.0 0.0 0.0 1.0× 0.0× 0%               Slash   All All            

Timing

Grab startup 14-16
Grab loop + windboxes 17-
Interruptible (from release) 20
Animation length (from release) 34
                                                                                                                                       
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Loop point
 
Flinchless hitbox
 
Grab
 
Interruptible